Sep 2017
11 Mon
12 Tue 08:30 AM – 05:20 PM IST
13 Wed 08:30 AM – 05:30 PM IST
14 Thu
15 Fri
16 Sat
17 Sun
Chaitanya Nettem
Animations in Android can be daunting with multiple moving parts and multiple ways of achieving similar results. From experience I have seen people just copying animation code from StackOverflow without really understanding how it all works. Understanding how the animation system works and what its limitations are is important to figuring out how and what you should animate in your app.
You’ll leave this talk having gotten a clear functional overview of everything about animations in Android including the newest Physics based Animation support library.
We will cover -
All of the above topics come under time based animation systems which means that you have to specify the time for which you want the animation to run.
The Android UI Toolkit team recently introduced Physics based animations where you don’t have to provide total time required for an animation. Instead you specify source, destination and velocity. This allows a bunch of new possibilities which we will cover. For instance if the destination of your view moves then the animation doesn’t abruptly stop after its time ends but continues until the destination is reached.
This talk will be code heavy and gif heavy. We will go over sample code and demonstrate its effects.
I have been working on Android apps for the past 3 years. I work with Android, Python and Javascript at Fireframe.io as a software developer. You might know me from other events like Pycon 2014 in Montreal where I presented a poster on Creating a Fall Detector using Raspberry Pi and Python or from my talk at Droidcon 2016, Bangalore on Jack & Jill or from my indie app Search for Reddit.
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