Jul 2019
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25 Thu 09:15 AM – 05:45 PM IST
26 Fri 09:20 AM – 05:30 PM IST
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Kumar Puspesh
We are a gaming company making mass market social games. Since being in a consumer market where user experience is the the key, we had to rely heavily on data from Day 1 of game/product launches. This is the reason we actually built our data infrastructure in parallel to games/products and had it ready for production usage from begining itself. We relied heavily on ready-to-use systems but at the same time had to be cost sensitive being a startup. Setting up whole data-lake and heavy duty hdfs cluster was ruled out due to cost and maintenance overhead. We setup a lightweight data collection pipline to central queues which is then ingested in realtime to our warehouse of choice Redshift (reason being ease-of-use). Also, scaling such a system has its cost overheads when your product grows. So we had to design data retention and data querying capabilities such that we aren’t paying hefty bills as well as aren’t being limited in terms of querying real-time data from our users.
I am Kumar Puspesh, CTO and Co-Founder of Moonfrog, India’s top mobile gaming company. We had to design a large scale data infrastructre from day 1 of our company to cater to our product needs. Having a cost sensitive as well as scalable approach helped us achieve large scale as a gaming company in India in short amount of time. At the same time taught us a lot of ingenious ways of building large scale infra customized for business and its users (rather than a generic paid solution and then changing your usage/requirements based on that).
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