Meta Refresh 2018 will cover four primary topics:
- User research and design -- how user research is carried out and translated into design (whether engineering or designing user interactions).
- Design systems -- how collaborations are being enabled between engineers and designers. Here, we are looking for case studies.
- Tooling for design systems -- share your experiences (and evaluations) of open source tools for design systems.
- Why the boundaries between UI and UX are not the way to proceed for design and designers.
You must be a practising web developer or designer, and must be able to show how your own work has advanced the state of the web in the past year. You are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage. If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.
Every proposal MUST be accompanied by:
- A two minute preview video where the proposer gives an elevator pitch about the talk.
- Detailed outline of the talk – either in the form of draft slides, mind map and/or textual description.
- If you are proposing to speak on a topic where the code is not open-sourced yet, the editorial panel will consider your proposal only if the code is made open-source at least three weeks before the conference.
Without the above information, your proposal will not be considered for review.
If you are submitting a Workshop Proposal, you must clearly state:
- Background knowledge that participants must possess in order to attend your workshop.
- Details and links to software / packages which participants must install before coming to the workshop.
- Laptop configuration.
- Links to background reading material and GitHub repos.
- Duration of the workshop.
- Maximum number of participants who can attend your workshop.
- Instructor’s past experience with conducting workshops.
There is only one speaker per session. Workshops can have more two or more instructors.
Entry is free for confirmed speakers.
If you are an outstation speaker, HasGeek will do its best to provide a grant that covers part of your travel and accommodation expenses in Bangalore, subject to budgetary constraints.
The 2018 edition is a multi-track event with the following session formats:
- Full length talks of 40 minutes
- Crisp talk of 15 minutes
- Workshops of 3-6 hours
- Off the Record sessions (OTR)
Deadline for submitting proposals: TBD
Conference date: 26-27 October, 2018
Meta Refresh will be held at the NIMHANS Convention Center, Bangalore
For more information about speaking proposals, tickets and sponsorships, write to [firstname.lastname@example.org](mail to:email@example.com) or call +9107676332020
The Web is Different
From floppy drives to CD-ROMs to the App Store, over the years we’ve used many ways to get our applications into our users’ hands. Out of all these application delivery methods, the Web is the most ubiquitous and unique. What makes it so different? How can you, as a product designer or a business, play to its strengths? And where does it fall flat?
Let’s take a closer look at features of the Web platform that make it different from native platforms, and see some examples of how to use them effectively.
The Web started as a technology for sharing simple textual documents over the network. Today, it has turned into a full-featured application development platform that supports complex typography, images, videos, 3D graphics, audio playback and synthesis, and even virtual reality. How did we get here? More importantly, how does the Web’s unique heritage make it different from other ways of building and delivering applications?
This talk is divided into two parts. In the first part, we go back in time and look at some of the major milestones in the evolution of the Web browser that allowed it to transform from a simple document viewer to a platform for building full-fledged applications.
In the second part, we take a look at some unique features of the Web platform that make developing, designing, and conducting business on it starkly different from doing so on native platforms. A few of the things we will talk about are:
- URLs, and what they mean for virality and discoverability
- Separation of content, presentation, and logic, and how that allows users to extend and modify existing applications
- On-demand code delivery, and how that makes getting your applications into the hands of your users completely frictionless
- Responsive design, and how that lets Web applications respond to their environments
- How browsers put users before businesses and developers, and what that means for your applications
- How the Web’s open and forgiving nature makes it the most democratic platform in existence
- What the Web can’t (or won’t!) do, and why
By understanding why and how developing for the Web is different, we can learn how to build applications that are not only good citizens of the Web, but also attract and retain users in large numbers.