Meta Refresh 2015

The web in your pocket

##Meta Refresh 2015 edition: The web in your pocket

##Theme
We’re already in a world where smartphones outnumber all the desktops and laptops put together. A sizeable portion of your existing user base could be accessing your website only through a handheld device. It is quite likely that future web users will never experience a site on a large screen.

Undeniably mobiles, be it phones or tablets, have become a critical channel for user acquisition and customer engagement. In fact, one can argue that mobiles are already the primary touch-point for reaching and experiencing the web in many cases.

For many web designers and developers, however, the constraints of a mobile device continue to be a beast — small screen, low resources, fickle networks and the (often false) assumption that the user is always on the move with limited time at hand.

Responsive design hasn’t been enough. Mobile-first was just a start. It takes a lot more to tame the beast and to create a great browsing experience for a mobile user.

Meta Refresh 2015 will focus on enhancing web experience on mobile devices.

We’re looking forward to proposals about:

  • Evolution of web design in your organisation: what is the context of your business and customers? Why and how did you evolve your UX strategy and practice for mobile devices?
  • In your experience and practice, how does the context of mobile user influence the design of your websites? How does the behavior of users accessing web through a mobile differ?
  • How do you take complex web applications beyond the desktop? Speak to us from your experience.
  • What are the common misconceptions / incorrect assumptions about the mobile context? How did you figure these in your practice?
  • How do you design content for mobile websites? What kind of detailing is involved here?

And oh, if you disagree with the theme, we’d like to hear about that as well.

We are accepting proposals under the following sections:

  • Design process outlining concrete steps.
  • Mobile website strategy.
  • Content design.
  • Design patterns.
  • User research and insights.
  • Performance and front-end tools – crisp talks only.
  • Maintainability challenges.

Commitment to Open Source

HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.

Format

The 2015 edition is a two-day single-track conference – 16 and 17 April. We invite proposals for:

  • Full-length 40 minute talks
  • A crisp 15-minute presentation
  • Sponsored sessions, 40 minute duration

Criteria to submit conference proposals

You must be a practising web developer or designer, and must be able to show how your own work has advanced the state of the web in the past year. You are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage.
If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.

##Workshop proposals
If you are interested in teaching, sharing knowledge with the community and/or conducting professional trainings on CSS, front-end engineering and design, submit a proposal under workshop section. Specify past experience in teaching and conducting workshops. Even better if you share links to videos of workshops where you were an instructor.
We’ll host workshops starting October 2014 until April 2015.

###Buy tickets here: https://in.explara.com/e/meta-refresh

Hosted by

Meta Refresh is an umbrella forum for conversations about different aspects of design and product including: UX and interaction design CMS, content management, publishing and content marketing Information architecture more

Sheril Jebasingh

@sheril

First Amongst Equals - Can UX be there?

Submitted Mar 11, 2015

Traditionally, in software development, user experience (UX) wasn’t valued as much as developing of the software itself. But this has changed rather radically. However, creating an enriching user experience in an agile fashion is still challenging. Most of the agile engineering practices in use are around building software but seldom address UX. When building a product in an agile fashion, UX in an incremental fashion becomes important.

Outline

In this talk, we will present our experience of creating UX in an incremental fashion for a virtual wallet. We will also talk about the different challenges we faced such as, educating various stakeholders on the value of incremental UX, building collaboration between developers and experience designers and abstracting design components, along with the solutions we devised to tackle these challenges.Traditionally, in software development, user experience (UX) wasn’t valued as much as developing of the software itself. But this has changed rather radically. However, creating an enriching user experience in an agile fashion is still challenging. Most of the agile engineering practices in use are around building software but seldom address UX. When building a product in an agile fashion, UX in an incremental fashion becomes important.

In this talk, we will present our experience of creating UX in an incremental fashion for a virtual wallet. We will also talk about the different challenges we faced such as, educating various stakeholders on the value of incremental UX, building collaboration between developers and experience designers and abstracting design components, along with the solutions we devised to tackle these challenges.

We will focus on the following take-aways:

  • Creating initial brand guidelines and setting a high level UX vision for the product in an agile context.
  • Creating and maintaining Live Style Guide to help incremental design. We will show samples of our Live Style Guide and how we incrementally built it.
  • Maintaining documentation incrementally to assist distributed teams work seamlessly on UX aspects.
  • Incremental feature research - Plan for UX research at a feature level (not at the product level) and including this in the iteration/release planning.

Speaker bio

Sheril has about 8 years of professional experience in IT industry with specialization on User Experience Design & Development. At the age of 17, he started designing websites and hence worked on various projects involving IA, Visual Design, Web Application Development, and Content Management System implementation.

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Hosted by

Meta Refresh is an umbrella forum for conversations about different aspects of design and product including: UX and interaction design CMS, content management, publishing and content marketing Information architecture more