Commitment to open source
HasGeek believes in open source as the binding force of our community. If you are describing a piece of technology, we'd like it to be available under a permissive open source license.
If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.
You can submit a proposal to speak at JSFoo via the submission funnel below. Please describe your proposal in as much detail as possible. Detail is important if you'd like to be voted up into the schedule. In particular, we want to hear why you are the best person to be delivering a talk on your proposed topic.
Your submission will be up for public voting for up to a month before the event. For the final tally, we will only consider votes from ticket holders, as a way to ensure participants get exactly what they pay for.
This event also has a Program Committee of selected individuals from the community whose votes have additional weight, and whose charge is to help you refine your proposal and prepare it for the event. The Program Committee is responsible for ensuring that the final schedule meets the high quality standards that participants expect.
Making a funnel submission does not guarantee final selection. Selected speakers will get a free ticket to both days of the event (limited to one speaker per proposal). Proposers whose talks are not on the final schedule will be able to purchase tickets at the prevailing rate for the day on which they made their proposal.
Tickets: To attend JSFoo 2012, you can purchase tickets from http://jsfoo-2012.doattend.com
Development for the biggest gaming platform -The Mobile Web
Comprehensive understanding of tools and techniques required for developing for the Mobile Web.
The Mobile Web represents the largest addressable market opportunity for game developers in History and is poised to grow rapidly. However the Mobile browser as a game development platform has some tough challenges. This session will focus on techniques specialized for the Mobile Web which we have learned over the past year in producing games like Strandead http://games.tresensa.com/strandead :
1. Design issues and techniques unique to mobile games
2. Development and testing techniques for optimal user experience, performance and managing fragmentation.
3. Distribution for the Mobile web
4. Practical tips for reducing development time.
Rakesh is the CTO and a co-founder of TreSensa, a game development platform for mobile and social games.
Prior to Tresensa he was the founder of Codewalla a game dev studio. Rakesh has been developing games, simulations, consumer software and animation tools since 1993. He studied at the Art Institute of Chicago and University of Illinois at Chicago and has worked at RealNetworks and Walt Disney Feature Animation.
Rakesh is based in NYC.