Nov 2013
25 Mon
26 Tue
27 Wed
28 Thu 10:45 AM – 05:30 PM IST
29 Fri 10:45 AM – 06:45 PM IST
30 Sat
1 Sun
Droidcon is India’s largest Android developer conference, and is part of the world wide series of conferences that happens in London, Paris, Berlin, Netherlands, Tunis, Ankara and Brussels. If you are doing anything with Android, you’d want to be here in Bangalore on Nov 28-30th 2013.
A WIP schedule will be up on the Droidcon India website and will be updated periodically.
Voting is open to attendees who have purchased event tickets. If there is a proposal you find notable, please vote for it and leave a comment to initiate discussions. Your vote will be reflected immediately, but will be counted towards selections only if you hold a ticket. Proposals will also be evaluated by a program committee, consisting of:
Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the original proposal, and to help the program committee build a strong line-up for the event.
Final date for submission of proposals Oct 18th, 2013.
First set of pre-confirmations Oct 18th, 2013.
Submission of slide drafts Oct 25th, 2013.
Second set of pre-confirmations Oct 26th, 2013.
Schedule draft posted on site Nov 4th, 2013
Final confirmations Nov 5th, 2013.
Final schedule Nov 8th, 2013
All speakers are requested to be available for officehours during the conference. This will be a scheduled 30 minute block of time during which attendees can meet you at a designated space for open Q&A offstage.
There is only one speaker per session. Attendance is free for selected speakers. HasGeek will cover your travel to and accommodation in Bangalore from anywhere in the world for speakers delivering full sessions (30 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.
HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.
If your proposal is accepted for a session > 30 minutes long, we will cover your event ticket.
If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.
Tickets: http://droidcon.doattend.com
Website: https://droidcon.in/2013
Hosted by
Ramprasad Rajendran
@rampr
Submitted Sep 16, 2013
Learn how to use Game Closure to build native performing mobile(iOS & Android) games just by using javascript and web technologies.
Game Closure is a javascript/HTML5 based framework for making games that will work on both iOS and Android. The framework was in development for 2 years and now has been opensourced.
One of the biggest problems when developing for the mobile is learning multiple languages and understanding each platform. But we have been developing for the web with javascript and HTML5 canvas is also becoming popular with most browsers supporting it.
The framework leverages this popularity so that mobile games can be built easier and much faster just by using javascript and canvas. Even the tools that gameclosure provides are very similar to how we develop web apps.
In this talk we’ll look in-depth on how to creating amazing games with game closure. The talk will cover understanding the framework, difference between existing frameworks, it’s tools and understanding how to extend the framework.
Knowledge about HTML5 Canvas and Javascript would be useful
I’m one of the founders at HashCube and we make games on Facebook and Mobile.
We’ve used web technologies to create all our games and are quite javascript heavy. We’ve used a lot of popular javascript frameworks and tools like Backbone, node.js and gameclosure along the way.
Hosted by
{{ gettext('Login to leave a comment') }}
{{ gettext('Post a comment…') }}{{ errorMsg }}
{{ gettext('No comments posted yet') }}