About Droidcon #
Droidcon is India’s largest Android developer conference, and is part of the world wide series of conferences that happens in London, Paris, Berlin, Netherlands, Tunis, Ankara and Brussels. If you are doing anything with Android, you’d want to be here in Bangalore on Nov 28-30th 2013.
A WIP schedule will be up on the Droidcon India website and will be updated periodically.
Selection Process #
Voting is open to attendees who have purchased event tickets. If there is a proposal you find notable, please vote for it and leave a comment to initiate discussions. Your vote will be reflected immediately, but will be counted towards selections only if you hold a ticket. Proposals will also be evaluated by a program committee, consisting of:
- Aravind Krishnaswamy of Levitum is the Program Chair
- Amrit Sanjeev of Intuit and Blrdroid will run the App Demos track.
- Kumar Rangarajan of LittleEyeLabs will run the Systems track.
- Rahul Gonsalves of UnCommon will run the UX track.
- Aravind Krishnaswamy of Levitum will run the Business track.
- Ravi Korukonda of PurpleTalk will run the Gaming track.
- Soham Mondal of Triveous and Blrdroid will run the Workshops.
Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the original proposal, and to help the program committee build a strong line-up for the event.
Final date for submission of proposals Oct 18th, 2013.
First set of pre-confirmations Oct 18th, 2013.
Submission of slide drafts Oct 25th, 2013.
Second set of pre-confirmations Oct 26th, 2013.
Schedule draft posted on site Nov 4th, 2013
Final confirmations Nov 5th, 2013.
Final schedule Nov 8th, 2013
All speakers are requested to be available for officehours during the conference. This will be a scheduled 30 minute block of time during which attendees can meet you at a designated space for open Q&A offstage.
There is only one speaker per session. Attendance is free for selected speakers. HasGeek will cover your travel to and accommodation in Bangalore from anywhere in the world for speakers delivering full sessions (30 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.
Commitment to open source #
HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.
Non Accepted Proposals #
If your proposal is accepted for a session > 30 minutes long, we will cover your event ticket.
If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.
Android Game Development with Unity3D
My main agenda of speaking will be, Introducing power of the unity3d engine for the android game development, how we can cover various Android smartphones, Amazon kindles and android micro consoles(like Ouya) and talking other game engines available for android.
One of the biggest challenge faced by any game developer on the mobile platform is making game in such manner that it will be easily be portable on the various platforms and devices. On Android, game developer need to select a targeted device class so that we can create high quality game on the maximum devices possible. Every smart phone powered by android have different specifications in relation to their processor power, operating system version, screen resolution, etc.
So, We will be talking about how Unity is providing supports any platform specific functionality, dealing with different android screen sizes, performance testing and provide mobile developer independent way of thinking on the game play, simplest porting process and above all it have one of the best business model. And comparing other game engines like Shiva3d, cocos2dx, UDK.
Speaker bio #
I am mobile game developer by heart, From college days and whole my professional life I was doing game development, I worked on various game titles, game engines and platforms.
I have worked on game titles like Harry Potter and the Deathly Hallows, Need For Speed The Run, Wolverine: X-men Origins, JewelQuest 3, Kung Fu Panda, Medal of Honor Airborne and more.
Currently working as Gaming technical lead in Purpletalk, Hyderabad. we here majorly work on Unity3D and cocos2dx.
I have worked as Game developer for 6 years in Electronic Arts Games (India) Pvt. Ltd., Hyderabad from 2007 to 2013.
In my college days I got chance to join University relationship program, where i did 6 months internship of Game development at Reliance Infocomm Ltd, Navi Mumbai and worked two 2d and one 3d game.