Why we should use React Canvas arrow_forward
Piggybacking your WebVR/AR experiences with React
Submitted by Shivang Shekhar (@geekyshiva) on Wednesday, 13 June 2018
Section: Full talk Technical level: Intermediate
Building for VR is hard? is it?
Yes and No, if you know the right tools to start.
A long history with React on Web and Native led to a very natural exploration in the Virtual space. This session would love to tell you about it!
React VR provided a unique opportunity to leverage our expertise to rapidly test and iterate many of the VR ideas developers have been playing with. Today the easiest way to prototype your VR/AR ideas is to build it using browser based platforms and since the involvement of companies like Microsoft, Mozilla, Google and Samsung, WebVR and WebAR have been put on a track to stars and react becoming one of the Top-dogs of it.
One of React’s biggest innovations is that it enables developers to describe a system, such as the UI of a web or mobile app, as a set of declarative components. The power of this declarative approach is that the description of the UI is decoupled from its implementation, allowing authors to build custom “renderers” that target more platforms than just web browsers, such as hardware, terminal applications, music synthesizers, and Sketch.app. Because React VR implements a lot of the same public APIs that React Native implements, developers have access to the same vast ecosystem of patterns, libraries, and tools. It will feel familiar for any developer who has built React or React Native apps. Devs are able to get a VR prototype up and running quickly; in no time at all, scaffolding basic React application, set up Redux, and begin hitting your production JSON API for sample data.
Following are the deliverables of this talk/session:
- What is webVR/AR?
- Popular webVR/AR frameworks, Where does ReactVR stand in this race?
- Why React?
- How to ReactVR/AR?
- Prototyping tools for React/React Native Developers for both VR/AR scenes.
- Its not about the framework, its the framrate.
- Try ReactVR scenes live.
What will a developer learn from this talk:
- You are not here to learn React, beacuse its time for ReactVR
- Reactnative and porting to Oculus and Vive.
- Develope for Universe, native sharing tools in React.
- “Lets be social: Talk with webRTC integration in ReactVR” OR “UX for 3D worlds”
- Redux, is there an option?
Learn JS :P -> Try webVR/AR -> Learn Dev tools -> Prototype Ideas -> Select best tool -> Build -> Deploy
All this in one talk. This talk will give precisely planned insights on the complete developement cycle with ReactVR/AR.
For Audience: Laptop and Presence of Mind
For Organisers: It would be awesome to have some VR headsets (I can bring one Oculus go to try webVR).
An entrepreneur by heart and a VR/AR/MR Developer with a demonstrated history of working in the computer software industry. Skilled in Python, VR/AR Production, Augmented Reality, HMD design and Storytelling in VR. Strong operations professional with a Bachelor’s degree focused in Computer Science from NIIT University and professional certification from the University of California, San Diego in Virtual Reality application development and Computational Graphics.
Also, a Public Speaker and Developer Evangelist for Mozilla, BlockStack and International VR/AR association.
Shivang is a Co-Chair for International WebXR Industry Committee at VRAR Association and has been trained in Cinematic VR and production of VR films.
Shivang is also an advisor/consultant for blockchain projects and actively takes part in ICO’s and code developement.
His best projects include projects like Self Driving Car, Autonomous Drone and upcoming projects like Cancer Detection using Machine Learning.
Shivang is also a skilled UAV/Drone developer and a trainer.