About the conference: ReactFoo is a single-day React conference by HasGeek.
We’ll be annoucing the theme shortly
We are inviting proposals for:
Full-length 40 minute talks.
Crisp 15-minute talks.
Hands-on Workshop sessions, 3 and 6 hour duration.
Proposals will be filtered and shortlisted by an Editorial Panel. Please make sure to add links to videos / slide decks when submitting proposals. This will help us understand your speaking experience and delivery style. Blurbs or blog posts covering the relevance of a particular problem statement and how it is tackled will help the Editorial Panel better judge your proposals. We might contact you to ask if you’d like to repost your content on the official conference blog.
We expect you to submit an outline of your proposed talk – either in the form of a mind map or a text document or draft slides within two weeks of submitting your proposal.
You can check back on this page for the status of your proposal. We will notify you if we either move your proposal to the next round or if we reject it. Selected speakers must participate in one or two rounds of rehearsals before the conference. This is mandatory and helps you to prepare well for the conference.
A speaker is NOT confirmed a slot unless we explicitly mention so in an email or over any other medium of communication.
There is only one speaker per session. Entry to the conference is free for selected speakers. As our budget is limited, we prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. HasGeek provides these limited grants where applicable: two international travel and accommodation grants, three domestic travel and accommodation grants. Grants are limited and made available to speakers delivering full sessions (40 minutes or longer). Speaker travel grants will be given in order of preference to students, women, persons of non-binary genders, and individuals for Asia and Africa first.
Commitment to open source
HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like for it to be available under a permissive open source licence. If your software is commercially licensed or available under a combination of commercial and restrictive open source licences (such as the various forms of the GPL), please consider picking up a sponsorship. We recognise that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a “sponsored session”.
Deadline for submitting proposals: 23 August 2017
Conference date: 14 September 2017
For more information about speaking proposals, tickets and sponsorships, contact email@example.com or call +91 76763 32020.
Please note, we will not evaluate proposals that do not have a slide deck and a video in them.
Improving Load time of a Production React App
The talk will draw on our learnings from the efforts that we undertook earlier this year to improve UrbanClaps’s website performance, resulting in a 60% reduction in load time. All our efforts towards performance engineering can be bucketed in roughly two areas: ship less assets and tweaking order of delivery of assets. In this talk I will primarily focus on the former with key emphasis on how to really optimize bundling via webpack. All of this was done in the context of a large production app with constraints on product, business and user experience.
- Tech stack of the urbanclap front end website
- Complexities faced in improving performance
- Performance bucketing: Shipping less, Changing order of assets
Shipping less assets via webpack
- JS Chunking
- CSS Chunking
- Mobile/Desktop Chunking
- Chunks on Demand
Modifying order of assets for SSR
- CSS Inlining
- Js Optimization
- Key Tech Metrics
- Business Metrics
- Why is it VERY important
- Webpack Analyzer
- Continuous Integration
Kanav Arora is head of FrontEnd Engineering at UrbanClap, heading their web and mobile development teams. Prior to UrbanClap, Kanav has worked as a Software Developer at Microsoft and Lead iOS Developer at silicon valley mobile gaming company, PocketGems. He was also the CTO of a startup named Stuph in the valley, before moving to India. Kanav holds a BS in Computer Science from UC Berkeley.