Droidcon is a two day international conference that's all about Android. It brings together luminaries from all aspects of the Android ecosystem - solo app developers, visual and interaction designers, software startups, enterprise software leaders, robotics and arduino wizards, kernel and ROM hackers, OEMs and platform providers, and technology enthusiasts.
Tickets are available from droidcon.doattend.com.
Proposal Selection Process
The proposal funnel below will enable you to submit a session and vote on proposed sessions. It is a good practice introduce yourself and share details about your work as well as the subject of your talk while proposing a session.
Each community member can vote for or against a talk. A vote from each member of the Program Committee is equivalent to two community votes. Both types of votes will be considered for final speaker selection.
It's useful to keep a few guidelines in mind while submitting proposals:
Describe how to use something that is available under a liberal open source license. Participants can use this without having to pay you anything.
Tell a story of how you did something. If it involves commercial tools, please explain why they made sense.
Buy a slot to pitch whatever commercial tool you are backing.
Making a funnel submission does not guarantee final selection. While selected speakers will get a free ticket to both days of the event, proposers whose talks are not on the final schedule will be able to purchase tickets at the Early Geek price of Rs. 1800.
Sessions at this year's Droidcon are 30 minutes each, including transition time. You have 20 minutes to present and 5 minutes for Q&A, with the remaining 5 minutes for the next presenter to begin setting up while you answer the last set of questions.
If you have material that will need more than 30 minutes, consider:
- Skipping the first part of your presentation and making it more advanced level, or
- Splitting it into two proposals. The Program Committee will work with you to schedule your (selected) sessions back-to-back for continuity.
The main overarching themes for this years Droidcon are grouped into five sections.
15 minute demo of app you've built (yourself or as part of a team)
30 minute deep dive into one specific unique problem you dealt with and how you solved it. Problem can be technical or UX.
15 minute Q&A
One spot will be reserved for a featured hacknight demo (or a short demo of all apps)
15 minutes of concepts via slides
30 minutes of show and tell
15 minutes of interactive guidance with audience
Topics should address specific areas - for instance a) Using Fragments, b) Building basic animations, c) Using WebView, d) Offline Storage & Cache.
Prior registration is required, all attendees must bring laptops with SDK & tools preinstalled.
Speakers must ensure sessions can be run without Wi-Fi access if needed.
NFC / Android Beam
DLNA & Media / Google TV
Enterprise App Development
UX Patterns & Challenges
Designing apps for the Indian market
Platforms, Tools & Libraries
Usage of open source platforms, tools & libraries like Eclipse, PhoneGap, Kirin, jQuery Mobile, etc. Proprietary tools need to be sponsored sessions.
Whats new in Jelly Bean
Designing for different form factors
Marketing & Monetizing Android Apps
The Program Committee may recommend that some proposals under General Topics be considered under the Workshops or Specialized Topics section depending on the nature of the content.
Allen Thomas Varghese
Microsoft Kinect and Android
The proposed session is to showcase how we can create a very basic game using Microsoft Kinect and Android.
Microsoft Kinect, an accessory to XBox console provides excellent gesture recognition capabilities as well as user and environment data. These can be used to develop intuitive user applications that provide a whole new dimension to user interaction. In this tutorial, we would discuss on how we can use Microsoft Kinect and an Android device to have two players interact with each other and play a very simple but engaging game. The tutorial would also go through the challenges that are involved in real-time data transmission between the devices and how it was tackled.
The objective of the game is to swat a fly. The fly movement would be controlled by the Android device by one of the players and the other player tracked by Kinect, would have to swat the flay using their hands. The points would be tracked on a time slot basis. More android devices in place, the more number of flies that can be included in the game.
Completed BTech in Mechanical Engineering in 2007. Working as Technical Program Manager for Innovation at UST Global, a MNC in Technopark, Trivandrum, Kerala. My job profile requires me to carry out prototyping and research in a wide array of subjects and to come up with ideas of working applications that could be further taken up as commercial projects.