Droidcon India 2012

India's largest Android Conference

##About Droidcon
Droidcon is a two day international conference that’s all about Android. It brings together luminaries from all aspects of the Android ecosystem - solo app developers, visual and interaction designers, software startups, enterprise software leaders, robotics and arduino wizards, kernel and ROM hackers, OEMs and platform providers, and technology enthusiasts.

Tickets are available from droidcon.doattend.com.

##Proposal Selection Process
The proposal funnel below will enable you to submit a session and vote on proposed sessions. It is a good practice introduce yourself and share details about your work as well as the subject of your talk while proposing a session.

Each community member can vote for or against a talk. A vote from each member of the Program Committee is equivalent to two community votes. Both types of votes will be considered for final speaker selection.

It’s useful to keep a few guidelines in mind while submitting proposals:

  1. Describe how to use something that is available under a liberal open source license. Participants can use this without having to pay you anything.

  2. Tell a story of how you did something. If it involves commercial tools, please explain why they made sense.

  3. Buy a slot to pitch whatever commercial tool you are backing.

Making a funnel submission does not guarantee final selection. While selected speakers will get a free ticket to both days of the event, proposers whose talks are not on the final schedule will be able to purchase tickets at the Early Geek price of Rs. 1800.

Sessions at this year’s Droidcon are 30 minutes each, including transition time. You have 20 minutes to present and 5 minutes for Q&A, with the remaining 5 minutes for the next presenter to begin setting up while you answer the last set of questions.

If you have material that will need more than 30 minutes, consider:

  1. Skipping the first part of your presentation and making it more advanced level, or
  2. Splitting it into two proposals. The Program Committee will work with you to schedule your (selected) sessions back-to-back for continuity.


The main overarching themes for this years Droidcon are grouped into five sections.

###App Demos
Level: Intermediate

  1. 15 minute demo of app you’ve built (yourself or as part of a team)

  2. 30 minute deep dive into one specific unique problem you dealt with and how you solved it. Problem can be technical or UX.

  3. 15 minute Q&A

One spot will be reserved for a featured hacknight demo (or a short demo of all apps)

Level: Beginner

  1. 15 minutes of concepts via slides

  2. 30 minutes of show and tell

  3. 15 minutes of interactive guidance with audience

Topics should address specific areas - for instance a) Using Fragments, b) Building basic animations, c) Using WebView, d) Offline Storage & Cache.
Prior registration is required, all attendees must bring laptops with SDK & tools preinstalled.
Speakers must ensure sessions can be run without Wi-Fi access if needed.

###Specialized Topics
Level: Intermediate

  1. NFC / Android Beam

  2. Sensors

  3. Arduino

  4. DLNA & Media / Google TV

  5. Gaming

  6. Multi-modal Apps

  7. Enterprise App Development

  8. UX Patterns & Challenges

  9. Designing apps for the Indian market

###Platforms, Tools & Libraries
Level: Beginner/Intermediate
Usage of open source platforms, tools & libraries like Eclipse, PhoneGap, Kirin, jQuery Mobile, etc. Proprietary tools need to be sponsored sessions.

###General Topics
Level: Beginner/Intermediate

  1. Using Fragments

  2. Whats new in Jelly Bean

  3. Designing for different form factors

  4. Tackling Fragmentation

  5. Marketing & Monetizing Android Apps

The Program Committee may recommend that some proposals under General Topics be considered under the Workshops or Specialized Topics section depending on the nature of the content.

Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more

Isaac Wesley


Constructive Design for Android

Submitted Aug 31, 2012

Push pixels the right way. What really is the secret sauce in Instagram, Foursquare, Path, FlipBoard, Evernote (etc...)? Great designs never started with photoshop, it all started with your simple clean idea.

The goal of this session is to look at some of the emerging best design practices and patterns when bootstrapping your android app. Never the less this session would also be focused on entrepreneurs and hackers as well, on thinking design as a communication tool rather than decoration.


This talk is about how to marry your innate skills in creative ideas with your simple design and crafting compelling, handsome apps. Android apps have been heavily criticized in the past due to poor user experience. One of the reasons why this happened is lack of solid & consistent UI patterns. Through this session we will deconstruct a variety of successful mobile experiences from the old green screens to today’s hottest android apps. Here are some of it’s abstracts.

  • We will identify why apps need stories, and how some successful apps like instagram, path and foursquare are still users favorite since they have a simple story behind them.

  • Get to know the lego blocks of your app. User experience are what people feel and think about your app. To sell a strong emotional user experience you gotta make your apps not more than 3 steps/navigation.

  • A good interface is a thousand details done right. As a designer you need to understand your audience even better than they understand themselves. We will learn how to gain empathy on our target audience through design, details and the experience.

  • We will also get techie on Learning the design language of Android. This will include where and when and how to use

    1. Action Bar
    2. Drawers
    3. View Pagers
    4. Multi-pane layouts
    5. Fragments
    6. Encapsulation

    in the context of design. Because these are the coolest new patterns that are found successful in android apps.

  • We will progress to understand the pixel language of android. Learning where to avoid and conceive complexities in an app. I would showcase a live working demo of a complex app that I’m working on and how I pushed its pixels from design to working app (photoshop to .apk)

  • Design is not about products; it’s about people.

Speaker bio

[Isaac John Wesley] 2

A design grad (visual communication). I started to design since the age 12 and started to code android a year back. I’m a self thought hacker and I have successfully launched my first app [The God’s Word] 1 in playstore recently which has found some pretty good traction. I’m working on my second app which is completely custom in terms of design, yet a simple idea. I’m currently engaged with a startup of 3 people, me being the designer with a hacker and a hustler.


{{ gettext('Login to leave a comment') }}

{{ gettext('Post a comment…') }}
{{ gettext('New comment') }}
{{ formTitle }}

{{ errorMsg }}

{{ gettext('No comments posted yet') }}

Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more