Droidcon is a two day international conference that's all about Android. It brings together luminaries from all aspects of the Android ecosystem - solo app developers, visual and interaction designers, software startups, enterprise software leaders, robotics and arduino wizards, kernel and ROM hackers, OEMs and platform providers, and technology enthusiasts.
Tickets are available from droidcon.doattend.com.
Proposal Selection Process
The proposal funnel below will enable you to submit a session and vote on proposed sessions. It is a good practice introduce yourself and share details about your work as well as the subject of your talk while proposing a session.
Each community member can vote for or against a talk. A vote from each member of the Program Committee is equivalent to two community votes. Both types of votes will be considered for final speaker selection.
It's useful to keep a few guidelines in mind while submitting proposals:
Describe how to use something that is available under a liberal open source license. Participants can use this without having to pay you anything.
Tell a story of how you did something. If it involves commercial tools, please explain why they made sense.
Buy a slot to pitch whatever commercial tool you are backing.
Making a funnel submission does not guarantee final selection. While selected speakers will get a free ticket to both days of the event, proposers whose talks are not on the final schedule will be able to purchase tickets at the Early Geek price of Rs. 1800.
Sessions at this year's Droidcon are 30 minutes each, including transition time. You have 20 minutes to present and 5 minutes for Q&A, with the remaining 5 minutes for the next presenter to begin setting up while you answer the last set of questions.
If you have material that will need more than 30 minutes, consider:
- Skipping the first part of your presentation and making it more advanced level, or
- Splitting it into two proposals. The Program Committee will work with you to schedule your (selected) sessions back-to-back for continuity.
The main overarching themes for this years Droidcon are grouped into five sections.
15 minute demo of app you've built (yourself or as part of a team)
30 minute deep dive into one specific unique problem you dealt with and how you solved it. Problem can be technical or UX.
15 minute Q&A
One spot will be reserved for a featured hacknight demo (or a short demo of all apps)
15 minutes of concepts via slides
30 minutes of show and tell
15 minutes of interactive guidance with audience
Topics should address specific areas - for instance a) Using Fragments, b) Building basic animations, c) Using WebView, d) Offline Storage & Cache.
Prior registration is required, all attendees must bring laptops with SDK & tools preinstalled.
Speakers must ensure sessions can be run without Wi-Fi access if needed.
NFC / Android Beam
DLNA & Media / Google TV
Enterprise App Development
UX Patterns & Challenges
Designing apps for the Indian market
Platforms, Tools & Libraries
Usage of open source platforms, tools & libraries like Eclipse, PhoneGap, Kirin, jQuery Mobile, etc. Proprietary tools need to be sponsored sessions.
Whats new in Jelly Bean
Designing for different form factors
Marketing & Monetizing Android Apps
The Program Committee may recommend that some proposals under General Topics be considered under the Workshops or Specialized Topics section depending on the nature of the content.
Cross Platform Development: Bridging the Gap
Objective of this session is to present a new paradigm that allows developers to increase code reusability when doing cross platform mobile development, along with the flexibility of choose Native or HTML5 components for front-end and back-end.
Mobile is the new Web. With advent of multiple mobile platforms and ecosystems, various cross platform solutions are on a rise. With businesses aiming for “Cover your bases strategy”** some of the traditional solutions have ranged from using a mix of native-backend but a HTML5 front-end or a Native front-end and a common API back-end. For complex apps the real value of reusability lies in controller logic. With traditional approaches it’s been hard to have reusable controllers and yet have a polished Native front-end. What if, we had a framework that would allow you to keep controller as a reusable component and yet allow you to choose between HTML5 or Native front-end/back-end? This is now possible, using the “Bridge approach” to cross-platform Mobile.
This session aims at presenting an approach, that developers and business can leverage alike to have more re-usability across platforms and yet plug in HTML5 or Native components wherever they desire. The common core not only encompasses core logic but also shared UI components. Besides highlighting the benefits and possible use cases where common core can be used, the session will also present the scenarios where having a native component in the app can provide a better user experience.
At the end of the session, attendees will understand the new paradigm that allows and focuses on the reusability of complex controller logic and UI components with a clear understanding of where such an approach fits and where it doesn’t work. Attendes can also get a insight into the internals and implementation of this approach in a follow up session that would be done by Tanay Jayawant. Please do attend that, if you’d like to see this into action.
This session is targeted at anyone having an intermediate to advanced mobile or web development experience.
An open mind. Some mobile development experience and context on how Cross Platform approaches traditionally work. Experience with an existing cross platform approach would be a plus.
Priyank is an Application Developer with ThoughtWorks with around 9 years of experience with custom Web Development. Since 2009 Priyank has experimented with Android development on several pet projects. For last several months Priyank has been involved in delivering complex mobile solutions that follow hybrid and native approaches both.
Being exposed to nuances of each approach Priyank has a balanced view of challenges and advantages of cross platform development in Mobile World.