Droidcon India

Droidcon's first Indian edition

Droidcon is India’s first national Android conference and is a part of the worldwide Droidcon series of events. This is a technical conference, for developers by developers.

Sessions are for 45 minutes each (30 speaking, 5 Q&A, 10 transition). We will have three parallel tracks over two days, with 8 sessions per track per day. Workshop sessions are 60 minutes each (50 speaking, 10 minutes for transition between rooms).

We recommend you illustrate your sessions with demos of your own code and applications. Please refrain from making a pitch without explaining how it works, as your primary audience will be developers.

Sessions will be ranked by community voting and selected by a program committee with representation from the local community and the international Droidcon events. Confirmed speakers get free tickets to the event. Anyone who proposes to speak but isn’t confirmed will still get early bird pricing. If you’ve proposed to speak, there’s no need to rush to buy a ticket. We’ll be in touch with you.

Participants may reserve their tickets from http://droidcon.doattend.com.

The event will have three parallel tracks. The list below will be consolidated down to three by the program committee.

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droidconIN is an annual conference on Android, part of the worldwide series of events. more

Tamillharasan Chandran

Introduction to OpenGL in Android

Submitted Oct 10, 2011

Getting started with OpenGL programming can seem to be a little heavy but it need not be.

We will start with a brief introduction to OpenGL and then quickly jump into the step-by-step tutorial section.


The intro will include some history including the differences between OpenGL, OpenGL ES and OpenGL ES2.

The tutorial will introduce OpenGL programming by building a simple app which has the following features

  • Draws basic shapes
  • Filling the object with basic colors
  • Applying a texture on the shape
  • Creating a simple animation with the shape

And while implementing the above, we’ll cover the following topics

  • Setting up the view
  • Drawing simple shapes
  • Vertex Shader
  • Fragment Shader

If time permits, we’ll also cover the following

  • OpenGL Shader language [GLSL]
  • Transformations
  • Frame Buffer Objects

Speaker bio

I am a Product Engineer working with multunus. I have good experience in Android and iOS platforms. I have also been working on OpenGL in Android and iOS.




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Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more