In 2012, AngularJS made us think about moving business logic completely into the client-side as an actually sensible idea. Meteor give that idea two thumbs up.
In 2014, it’s time for some sobering up. The backends we built over a decade in Ruby and Python aren’t going away. New languages like Go and Hack are tantalising us with new possibilities. Our applications are increasingly distributed, often involving third party APIs. In such a scenario, where does your business logic reside?
This year’s edition spans four days, with two days of workshops and two days of conference. All days feature a single track. We invite proposals for:
- Full-length 40 minute talks
- A crisp 15-minute presentation
- Sponsored sessions, 40 minute duration
- Flash talks of 5 minutes duration. Submissions for flash talks will be accepted during the event
- Three hour workshops where everybody gets their laptop out and follows along
Criteria to submit
You must be a practising web developer or designer, and must be able to show how your own work has advanced the state of the web in the past year. You are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage.
If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.
Voting is open to attendees who have purchased event tickets. If there is a proposal you find notable, please vote for it and leave a comment to initiate discussions. Your vote will be reflected immediately, but will be counted towards selections only if you purchase a ticket.
Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the original proposal, and to help the editorial panel build a strong line-up for the event.
There is only one speaker per session. Entry is free for selected speakers. HasGeek will cover your travel to and accommodation in Bangalore from anywhere in the world for speakers delivering full sessions (30 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.
If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.
Commitment to Open Source
HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.
Creating Interactive 2D animations using WebGL
To show how to build interactive WebGL content that will run across all WebGL enabled browsers on both desktop and mobile platform.
What you will learn:
- How to publish WebGL content directly from Flash Professional CC 2014
Adobe Flash Professional CC 2014 has added the support for publishing to WebGL directly. You can now develop the content which targets all WebGL enabled browsers for both desktop and mobile, while taking full advantage of GPU acceleration. This is not a sprite sheet based solution so you can render your vector content with great fidelity and a reduced export size.
It will be good to have Flash Professional CC 2014 installed, you can get the trial version from http://www.adobe.com/in/products/flash.html. Users can then see the complete workflow themselves, otherwise we can share the exported content to begin with with everyone.
Dharmendra Kumar has been working with Adobe for more than 7 years and currently a member of Adobe Flash Professional team. He was part of the team which worked on adding the WebGL support in Flash Professional.