Oct 2018
22 Mon
23 Tue
24 Wed
25 Thu
26 Fri 09:30 AM – 05:30 PM IST
27 Sat 09:45 AM – 05:05 PM IST
28 Sun
Meta Refresh 2018 will cover four primary topics:
You must be a practising web developer or designer, and must be able to show how your own work has advanced the state of the web in the past year. You are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage. If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.
Every proposal MUST be accompanied by:
Without the above information, your proposal will not be considered for review.
If you are submitting a Workshop Proposal, you must clearly state:
There is only one speaker per session. Workshops can have more two or more instructors.
Entry is free for confirmed speakers.
If you are an outstation speaker, HasGeek will do its best to provide a grant that covers part of your travel and accommodation expenses in Bangalore, subject to budgetary constraints.
The 2018 edition is a multi-track event with the following session formats:
Deadline for submitting proposals: TBD
Conference date: 26-27 October, 2018
Meta Refresh will be held at the NIMHANS Convention Center, Bangalore
For more information about speaking proposals, tickets and sponsorships, write to [info@hasgeek.com](mail to:info@hasgeek.com) or call +9107676332020
Hosted by
Priyanka Herur
This talk will focus on learnings of a lone-developer on 20+ member design team.
I’ve been working as an engineer on multiple product teams for 6 years. During this time, I received feedback from designers such as- “It needs to be more fluid”, “Visual hierarchy is off”. It is confusing to hear this, and I didn’t really try to wrap my head around it. I worked on the feedback without truly understanding the ‘why’ of it. All of this changed when I moved to the Design team as an Experience Developer, a single developer supporting 20+ designers. This is very different from my earlier team, where I was one of the 40+ engineers supported by one or two designers. Moving into this team has sensitized me towards several aspects of design methods, terminology and thinking. This talk will walk you through design principles that I learnt while working with this team through their feedback, how it affected product quality and helped me grow as a developer.
I’m an Experience Developer working with Adobe. I’ve worked on products and prototypes aimed at providing better workflows for designers.
Hosted by
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