Meta Refresh 2015

The web in your pocket

Running Mobile Games at 60fps

Submitted by Apoorv Saxena (@apoorv-saxena) on Tuesday, 16 December 2014

videocam_off

Technical level

Intermediate

Section

Performance – full talk

Status

Confirmed & Scheduled

View proposal in schedule

Vote on this proposal

Login to vote

Total votes:  +5

Objective

  • Performance profiling your HTML5 Games
  • Discuss performance best practices to run your Game at 60fps

Description

Rendering performance on the modern web is messy, especially when talking about games, mobile and HTML5. The web was never designed to do real-time animation, but we’re trying to teach this old dog yet another round of new tricks so it can compete with the fluid, animation-heavy experiences the mobile touch device revolution has trained users to expect. Let’s blow the covers off of what’s going on when the browser renders your game and associated animations. Rather than do this by explaining all the complicated technology involved, your humble host will discuss the best practices and show you what it looks like when we do performance profiling to run your games at 60fps. We’ll bounce from JavaSript and CSS all the way down to the GPU and back using the tools built to analyze Chrome’s performance.

Speaker bio

Apoorv Saxena is a programmer at heart, weekend Cook and an occasional photographer. He has worked at both large organisations and startups, evangelising Backend and Front End teams. He believes in polygot programming and uses the best tools at hand to create a performant product.

Links

Comments

Login with Twitter or Google to leave a comment