Creating Interactive 2D animations using WebGL
Submitted by Dharmendra Kumar (@dharmk) on Monday, 7 July 2014
To show how to build interactive WebGL content that will run across all WebGL enabled browsers on both desktop and mobile platform.
What you will learn:
- How to publish WebGL content directly from Flash Professional CC 2014
Adobe Flash Professional CC 2014 has added the support for publishing to WebGL directly. You can now develop the content which targets all WebGL enabled browsers for both desktop and mobile, while taking full advantage of GPU acceleration. This is not a sprite sheet based solution so you can render your vector content with great fidelity and a reduced export size.
It will be good to have Flash Professional CC 2014 installed, you can get the trial version from http://www.adobe.com/in/products/flash.html. Users can then see the complete workflow themselves, otherwise we can share the exported content to begin with with everyone.
Dharmendra Kumar has been working with Adobe for more than 7 years and currently a member of Adobe Flash Professional team. He was part of the team which worked on adding the WebGL support in Flash Professional.