HasGeek believes in open source as the binding force of our community. If you are describing a piece of technology, we’d like it to be available under a permissive open source license.
If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.
You can submit a proposal to speak at JSFoo via the submission funnel below. Please describe your proposal in as much detail as possible. Detail is important if you’d like to be voted up into the schedule. In particular, we want to hear why you are the best person to be delivering a talk on your proposed topic.
Your submission will be up for public voting for up to a month before the event. For the final tally, we will only consider votes from ticket holders, as a way to ensure participants get exactly what they pay for.
This event also has a Program Committee of selected individuals from the community whose votes have additional weight, and whose charge is to help you refine your proposal and prepare it for the event. The Program Committee is responsible for ensuring that the final schedule meets the high quality standards that participants expect.
Making a funnel submission does not guarantee final selection. Selected speakers will get a free ticket to both days of the event (limited to one speaker per proposal). Proposers whose talks are not on the final schedule will be able to purchase tickets at the prevailing rate for the day on which they made their proposal.
Tickets: To attend JSFoo 2012, you can purchase tickets from http://jsfoo-2012.doattend.com
At Server side node.js is used to manage clients and at Client side ‘Three.js’ library is used for 3D.
So come along and see how easy it is to develop such a game and also takeaway the solution to commonly faced issues while developing this kind of game.
There are two sides of this game.
I will discuss and share the common issues faced while making this game like collision-detection/loading object-models/syncing-movement and a lot of stuff.
I will explain all these stuff from real code so that it will be easy for you to understand.
Based on the user-demand I might even share my complete code.
By profession I am an Adobe ColdFusion Engineer but it’s my passion to develop games.
I have developed a 3D FPS multiplayer JS game from scratch and have solved all the issues I faced. I want to share all these issues and along with their solution.
I will also explain the code and will show how easy it is to develop.
So get along with me if you want to make such a game of your own.