Call for round the year submissions for Fragments in 2019

Call for round the year submissions for Fragments in 2019

Submit a proposal at any time in the year on mobile engineering, state of mobile platforms, and building products with mobile. We will find you a suitable opportunity to share your work.

Make a submission

Accepting submissions till 31 Dec 2020, 11:59 AM

##We have closed submissions for Fragments Conf, Bangalore edition which will be held on 30 March. If you wish to submit a proposal for the conference, make a submission here.

##About Fragments:

Fragments is a conference on mobile engineering, including:

  1. State of platforms/OS
  2. Hardware
  3. Engineering approaches and paradigms
  4. UX

In 2019, Fragments is a traveling conference with editions in Ahmedabad, Bangalore, and potentially Hyderabad and Kochi (in the second half of 2019).

##Topics for submission:

We seek proposals -- for short and long talks, Birds of Feather (BOF) session topics, and workshops + tutorials -- on the following topics:

  1. Deep dive technical talks on Flutter.
  2. AR Core: practical approaches and the business use cases.
  3. Reducing app size to below 10MB and how to cater for lower-end phones.
  4. PWA caching strategies.
  5. ML Kit (ML Kit | Google Developers).
  6. On device ML.
  7. Server-side ML.
  8. Progressive ML, where the fallback is on-device ML when the device goes offline.
  9. Functional programming for mobile.
  10. Coroutines in Kotlin.
  11. Mobile specific user research.
  12. Case studies from teams which have switched away from cross platform approaches.
  13. Use cases for which Native apps work versus use cases where it doesn’t make sense to build Native apps.
  14. Deep dive talks on performance.
  15. Optimising for lower-end hardware.
  16. Future of chatbots for conversations on mobile.
  17. Automating design to code.

##Contact us:

If you have questions/queries, write to us on fragments.editorial@hasgeek.com

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Monika Kumar Jethani

@monikajethani

Making AR app development easier by using Sceneform with ARCore

Submitted Aug 26, 2018

This session will take the attendees through a hands-on on building AR apps using ARCore and Sceneform. The session would start by briefing the attendees about ARCore, OpenGL vs Sceneform, Preparing the physical or virtual device to run ARCore apps, Introducing with ARCore concepts(with examples and letting them code by picking up a sample use-case),Creating 3D Assets and Sceneform android project and running it on the device/emulator.

Outline

1- Introduction to ARCore.
2- OpenGL vs Sceneform.
3- Introduction to Sceneform.
4- Drive through of the core concepts with ARCore and Sceneform(with examples).
5- Creating an AR Android app leveraging ARCore and Sceneform.
5- Configuring the device/emulator to run ARCore apps.
6- Watching the ARCore app in action.

Requirements

NA

Speaker bio

Monika has 4+ years of experience learning, doing research and development and working on emerging technologies in IT industry. She is currently working as a Senior Software Engineer with PricewaterhouseCoopers, Bangalore. She had spoken at Functional Programming Conference 2016 on Functional Programming in Android using Kotlin.

  • Will submit the links.

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Make a submission

Accepting submissions till 31 Dec 2020, 11:59 AM

Hosted by

How do you make a great mobile experience? Explore with Fragments. Follow Fragments on Twitter more