Fragments 2019

State of engineering, design and product development in the mobile ecosystem

Making AR app development easier by using Sceneform with ARCore

Submitted by Monika Kumar Jethani (@monikajethani) on Sunday, 26 August 2018

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Technical level

Intermediate

Status

Submitted

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Abstract

This session will take the attendees through a hands-on on building AR apps using ARCore and Sceneform. The session would start by briefing the attendees about ARCore, OpenGL vs Sceneform, Preparing the physical or virtual device to run ARCore apps, Introducing with ARCore concepts(with examples and letting them code by picking up a sample use-case),Creating 3D Assets and Sceneform android project and running it on the device/emulator.

Outline

1- Introduction to ARCore.
2- OpenGL vs Sceneform.
3- Introduction to Sceneform.
4- Drive through of the core concepts with ARCore and Sceneform(with examples).
5- Creating an AR Android app leveraging ARCore and Sceneform.
5- Configuring the device/emulator to run ARCore apps.
6- Watching the ARCore app in action.

Requirements

NA

Speaker bio

Monika has 4+ years of experience learning, doing research and development and working on emerging technologies in IT industry. She is currently working as a Senior Software Engineer with PricewaterhouseCoopers, Bangalore. She had spoken at Functional Programming Conference 2016 on Functional Programming in Android using Kotlin.

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