droidconIN 2015

The fifth edition of droidconIN

From its humble beginnings as a mobile OS 6 years ago, Android is now the most popular operating system (of any kind) in the world.

2015 is the year of Android breaking out of mainstream smartphones and tablets and moving into all kinds of unique devices like IoT, Wearables, Automotive, TV, etc.

droidconIN 2015 wants to talk about how we can push these boundaries even further.

What we are looking for

Core Development

Critical, hardcore Android. What an Android developer faces day-to-day.

Things like: New development techniques/methods/concepts, UI/UX, build tools(Gradle, Maven, Ant), useful hacks/libraries, cross platform development


Android in enterprise. How Android development inside large organizations work.

Things like: Testing, Security, Deployment, Custom builds(ROMS)


Android applications for consumers, preferably in an Asia/South Asia context.

Things like: Communication, Information, Games, Android Wear/TV

Beyond handhelds

Android outside the mainstream smartphones and tablets.

Things like: Home Automation, Automotive, Gaming, Embedded systems, Machine-to-Machine


Everything in the Play Store ecosystem.

Things like: Discovery, Monetization, Licensing, Consumer marketing strategies

The bleeding edge of Android development

Things like: New frameworks, APIs, Hardware

App Demos

Demonstrations, discussions and community engagements around Android Apps.

Come to Droidcon India 2015 to discuss how you’ve tackled each of these issues.

Criteria to submit

You must be a practising developer or designer and are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage.

If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.

Selection Process

Proposals will be filtered and shortlisted by an Editorial Panel. We will notify you if your proposal is shortlisted. We urge you to add links to videos / slide decks when submitting proposals. This will help us understand your past speaking experience. Blurbs or blog posts covering the relevance of a particular problem statement and how it is tackled, will help the Editorial Panel better judge your proposals.

Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the theme of the conference, and to help the editorial panel build a strong line-up for the event.

There is only one speaker per session. Entry is free for selected speakers. HasGeek will provide a bursary to cover part of your travel and accommodation in Bangalore. Bursaries are limited and made available to speakers delivering full sessions (40 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.

If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.

Commitment to Open Source

HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.

We are no longer accepting proposals. The deadline for submissions was Wednesday, October 21st, 2015

Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more

Swapnil Borkar


Virtual Reality Design Principles with Google Cardboard

Submitted Oct 11, 2015

Virtual Reality is the future of creating immensive and immersive experiences on Android. With devices such as Oculus, Samsung VR, Google Cardboard, we have all used or experienced VR and have had motion sickness or dizziness. This workshop will enable designers and developers to prevent motion sickness in their applications by following good VR design principles


Virtual Reality is the future. This workshop will be an open ended experience session, where in -

  1. Principles of good design will be explained and experienced in VR.
  2. Proper reasoning and psychological explanation will be provided for the coined design principles.
  3. Discussions and hands on with various VR apps will be listed along with what’s good/what’s not.
  4. Foundation and Immersion of Design for VR will be discussed.

Intended Audience:

  1. Android Developers/ Designers keen to develop apps/games in Virtual Reality, who want to know the essentials before development one must have in their application in order to follow good design principles and avoid motion sickness and other head spinning experiences in VR.


  1. Knowledgeable individuals in Computer Graphics/ VRML/ Mathematics and Physics specializing in Virtual Reality wanting to learn the design principles one should follow in VR.


  1. A complete hands-on experience with explanation and reasoning on setting up the basic UI framework for designing a VR application/game before development.

  2. Tips and tricks to avoid Motion Sickness and Eye-straining in your VR app/game.

  3. Complete flow with reasoning for an immersive experience for your user, inclusive of onboarding, guiding, head-tracking, constant velocity and usage of a reticle.

  4. Tips and Tricks, Do’s and Don’ts for your application inspired from various applications on the Play store.


  1. Must have developed at least one VR application/game on Android or other platform.


  1. Must have developed an Android application AND is keen to develop a VR Application/Game on Android


  1. Must have appropriate knowledge in Computer Graphics/VRML/Physics/Mathematics about VR.

  2. Must have a Google Cardboard compatible with an Android device with Android Lollipop or higher.

Must have Google Cardboard App installed: https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboarddemo&hl=en

Must have Google Cardboard Design Labs App installed:

Maximum Participation:

50 Individuals.

Speaker bio

Swapnil Borkar is a User Experience Designer and Android Developer, who likes to challenge popular patterns in Experience Design and improvise them with better, scalable solutions.

He has been active on StackOverflow/ StackExchange UX from September, 2015, and has a Reputation of 2,371 as on October, 2015. Top 2% this year.

Swapnil has been a core member of Google Developer Group - Mumbai and has been writing UX Reviews since February 2015, and has reviewed 9 applications since which include: Transitpedia, DocsApp, Binge and MatchUp Cricket, etc.

He is an Active Speaker who likes to engage the audience and has delivered various sessions on Android Navigation Anti-Patterns, Product Design, Color Psychology, Material Design, etc and has conducted Iconography with Material Design on Paper workshop twice with UXSpeak in August and September, with an overwhelming response.

He has been working at the forefront of communication at Haptik Inc since June 2014, providing a conversational, yet satisfying experience to Users across the country.

Swapnil likes to actively help Startups and has mentored Design Sprints at Google’s Prime Minister’s Office (PMO) App Contest in Mumbai and ECell’s HackEThon Design Sprint at IIT Bombay and likes to participate and contribute actively in communities and events happening around with the focus on Android and Design.




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Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more