droidconIN 2015

The fifth edition of droidconIN

From its humble beginnings as a mobile OS 6 years ago, Android is now the most popular operating system (of any kind) in the world.

2015 is the year of Android breaking out of mainstream smartphones and tablets and moving into all kinds of unique devices like IoT, Wearables, Automotive, TV, etc.

droidconIN 2015 wants to talk about how we can push these boundaries even further.

What we are looking for

Core Development

Critical, hardcore Android. What an Android developer faces day-to-day.

Things like: New development techniques/methods/concepts, UI/UX, build tools(Gradle, Maven, Ant), useful hacks/libraries, cross platform development

Enterprise

Android in enterprise. How Android development inside large organizations work.

Things like: Testing, Security, Deployment, Custom builds(ROMS)

Consumer

Android applications for consumers, preferably in an Asia/South Asia context.

Things like: Communication, Information, Games, Android Wear/TV

Beyond handhelds

Android outside the mainstream smartphones and tablets.

Things like: Home Automation, Automotive, Gaming, Embedded systems, Machine-to-Machine

Marketing

Everything in the Play Store ecosystem.

Things like: Discovery, Monetization, Licensing, Consumer marketing strategies

The bleeding edge of Android development

Things like: New frameworks, APIs, Hardware

App Demos

Demonstrations, discussions and community engagements around Android Apps.

Come to Droidcon India 2015 to discuss how you’ve tackled each of these issues.

Criteria to submit

You must be a practising developer or designer and are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage.

If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.

Selection Process

Proposals will be filtered and shortlisted by an Editorial Panel. We will notify you if your proposal is shortlisted. We urge you to add links to videos / slide decks when submitting proposals. This will help us understand your past speaking experience. Blurbs or blog posts covering the relevance of a particular problem statement and how it is tackled, will help the Editorial Panel better judge your proposals.

Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the theme of the conference, and to help the editorial panel build a strong line-up for the event.

There is only one speaker per session. Entry is free for selected speakers. HasGeek will provide a bursary to cover part of your travel and accommodation in Bangalore. Bursaries are limited and made available to speakers delivering full sessions (40 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.

If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.

Commitment to Open Source

HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.

We are no longer accepting proposals. The deadline for submissions was Wednesday, October 21st, 2015

Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more

Swapnil Borkar

@swapnilborkar

Iconography with Material Design on Paper

Submitted Oct 11, 2015

Icons are the first point of interaction for an User of your app. Icons, being a part of Visual design still contribute a lot more to User Experience than you might think!

With this session, we’ll be diving into how can you follow the principles of Material Design when designing an icon, with conceptualizing, minimalizing , paper prototyping, layering with Z-index, assembling and eventually converting the paper prototype into a digital icon on Photoshop, so that your icon can be unique and attractive while following the Material Design principles and making the Android Experience consistent.

Outline

The Google Play Store is lenient with app submissions which have inaccurate icon sizes and shapes. This session will enable Developers and Designers to be consistent and precise while designing an icon for their product and making the Android experience better.

Intended Audience:

  1. Android Developers/Designers wanting to explore the underlying philosophy and physics of Material Design from ground up and wanting to go through the steps of designing an icon including Ideology, Sketching, Prototyping and Digitizing, similar to Google’s very own Icon design approach for Android Lollipop.

  2. Developers/Designers who want to match their icon to their app’s design/purpose.

  3. Developers/Designers wanting to take a fresh new take on a popular product icon.

Takeaway:

  1. Complete understanding on Material Design’s “Paper and Ink” philosophy and physics and importance of icons in User Experience Design and Android Ecosystem.

  2. Detailed study on the Anatomy of a Material Design icon using Paper Prototypes.

  3. A digitized icon built from ground up with Google’s design principles with keyline shapes, accurate sizing, tinted and shades edges, Z index layering and appropriate shadowing, ready to deploy with your app.

  4. A physical paper prototype of hard worked icon to carry home.

Requirements

  1. Must have developed and deployed at least one Android application on the Google Play Store
    OR
    Must have contributed to the Design of an Android Application.

  2. Must have Adobe Photoshop CS3 or higher installed
    AND
    Must know the basics of Photoshop along with experience in using Basic Tools (Move tool, Pen tool, Brush, Marquee, Shape tool, Type tool, Zoom tool, Color Selection, Layers, Color Pickers, etc.)
    PSST. LEARN PHOTOSHOP BASICS HERE: https://www.thenewboston.com/videos.php?cat=46
    AND
    Must have Material Design Color Swatch preloaded in Photoshop.
    Download here: https://www.google.co.in/design/spec/resources/color-palettes.html
    OR
    Have this link open on the Browser while digitizing: https://www.google.co.in/design/spec/style/color.html

  3. Must carry along:
    A Notebook/Dot Grid book to digitize the icon,
    3-4 Good quality A4 or larger Chart Papers,
    Stationery items (Pencils, Crayons, Rounder/ Drawing Compass, a Pair of Scissors, Glue-stick, Ruler, etc.)

  4. Can be an Individual or a Team of no more than 3 individuals.

  5. Developers/Designers who are Parents can bring their kids along to have a fun filled experience in designing the icon, while introducing them to the process of designing an icon.

Maximum Participants:

50 Individuals (or 25 teams).

Speaker bio

Swapnil Borkar is a User Experience Designer and Android Developer, who likes to challenge popular patterns in Experience Design and improvise them with better, scalable solutions.

He has been active on StackOverflow/ StackExchange UX from September, 2015, and has a Reputation of 2,371 as on October, 2015. Top 2% this year.

Swapnil has been a core member of Google Developer Group - Mumbai and has been writing UX Reviews since February 2015, and has reviewed 9 applications since which include: Transitpedia, DocsApp, Binge and MatchUp Cricket, etc.

He is an Active Speaker who likes to engage the audience and has delivered various sessions on Android Navigation Anti-Patterns, Product Design, Color Psychology, Material Design, etc and has conducted Iconography with Material Design on Paper workshop twice with UXSpeak in August and September, with an overwhelming response.

He has been working at the forefront of communication at Haptik Inc since June 2014, providing a conversational, yet satisfying experience to Users across the country.

Swapnil likes to actively help Startups and has mentored Design Sprints at Google’s Prime Minister’s Office (PMO) App Contest in Mumbai and ECell’s HackEThon Design Sprint at IIT Bombay and likes to participate and contribute actively in communities and events happening around with the focus on Android and Design.

Slides

http://www.slideshare.net/SwapnilBorkar1/iconography-with-material-design-workshop

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Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more