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Real world implementations of Material Design
Submitted by Sowmya Guru (@droiddev) on Tuesday, 4 November 2014
Section: Workshops Technical level: Intermediate
Developers will be able to understand the design principles and create a simple application implementing the Material Design.
The way we look at design is constanting evolving with each day. When Google announced the Material Design at I/O earlier this year they had a simple goal in mind.
1. To create a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science.
2. To develop a single underlying system that allows for a unified experience across platforms and device sizes. (Mobile precepts are fundamental, but touch, voice, mouse, and keyboard are all ﬁrst-class input methods).
This session aims at understanding the key design principles and exploring them with a bit of hands on which would help you migrate to the new design easily.
You will be creating a simple application which will include some basics of Material Design implementations like Floating Action Button, paper ink effect, creating meaningful movements, topography, color pallet etc.
You would be learning do’s and don’ts of the design and see how it could be made backward compatible using the support library.
The developer will be introduced to few apps which have already implemented the Material Design.
By the end of the session the developer will be able to identify the key aspects and how to implement it in their applications.
A laptop with Android Studio installed with sdk API level-21 or above. Genymotion(optional).
I’m an Android developer and an Open Source Enthusiast. An active member of BAUG. I like to learn and create new things for fun.
I blog at www.sowmyaguru.com. Twitter handle: @sowmyasguru