Droidcon India 2014

Droidcon India’s fourth edition

It’s 2014. Smartphones are everywhere, the app ecosystem is mature, and breaking into the ranks on the app store is more or less a lost cause. Apps today are becoming just a tunnel or gateway for services/content and are increasingly going freemium or totally free, with business models migrating to cloud-based services and with apps as the content interface. When you are in the market amidst thousands of other apps, gaining visibility for apps has become a major issue.

In 2014, the most exciting mobile data opportunities are from wearables. Your mobile app is the conduit to send data into the cloud and retrieve it back as content.

How do you make this strategy work?

UI: It is a long way from an idea budding in your mind to the MVP. What are the design constraints invloved in delivering the best interface? At the same time, when your users are on multiple platforms, how do you make your brand identity stand out while complying with platform guidelines?

Sync: IO eats battery and 3G is still spotty. How do you keep content fresh without killing the phone? Is there a design that compensates for bad internet connectivity and reliance on 3rd party apps? Do you need two way sync? How do you make that work and how to manage online and offline sync?

Versioning: When you introduce new functionality, how do you get installed apps updated? Or not break them?

Hardware: Do you make hardware? Do you depend on users having specific hardware?

Privacy: With user data flowing through so many conduits, some of them third party services, how do you make your privacy policy work?

Security: Is your versioning and cloud-based update model making your app a leaky bucket? How do you lock down? Discuss best practices and methods for securing your data, especially when there is a reliance on third party app.

Android wearables and IoT: Innovations in the world of Android based wearables and the Internet of Things

App Demos: Demonstrations, discussions and community engagements around Android Apps.

Come to Droidcon India 2014 to discuss how you’ve tackled each of these issues.

Format

This year’s edition spans two days of hands-on and conference. We invite proposals for:

  • Full-length 40 minute talks
  • A crisp 15-minute presentation
  • Sponsored sessions, 40 minute duration
  • Flash talks of 5 minutes duration. Submissions for flash talks will be accepted during the event
  • 45-90 minute Hands-on or demo based tutorial sessions on Android internals
  • Demo - Showcase your Android apps, Android based wearables and IoT demos

Criteria to submit

You must be a practising developer or designer, and must be able to show how your own work has advanced the state of the web in the past year. You are expected to present original work that your peers — this event’s audience — recognise as being notable enough to deserve a stage.

If you are excited about someone’s work and believe it deserves wider recognition, we recommend you contact them and ask them to submit a proposal.

Selection Process

Proposals will be filtered and shortlisted by an Editorial Panel. We will notify you if your proposal is shortlisted. We urge you to add links to videos / slide decks when submitting proposals. This will help us understand your past speaking experience. Blurbs or blog posts covering the relevance of a particular problem statement and how it is tackled, will help the Editorial Panel better judge your proposals.

Proposers must submit presentation drafts as part of the selection process to ensure that the talk is in line with the theme of the conference, and to help the editorial panel build a strong line-up for the event.

There is only one speaker per session. Entry is free for selected speakers. HasGeek will provide a bursary to cover part of your travel and accommodation in Bangalore. Bursaries are limited and made available to speakers delivering full sessions (40 minutes or longer). As our budget is limited, we will prefer speakers from locations closer home, but will do our best to cover for anyone exceptional. If you are able to raise support for your trip, we will count that as speaker travel sponsorship.

If your proposal is not accepted, you can buy a ticket at the same rate as was available on the day you proposed. We’ll send you a code.

Commitment to Open Source

HasGeek believes in open source as the binding force of our community. If you are describing a codebase for developers to work with, we’d like it to be available under a permissive open source license. If your software is commercially licensed or available under a combination of commercial and restrictive open source licenses (such as the various forms of the GPL), please consider picking up a sponsorship. We recognize that there are valid reasons for commercial licensing, but ask that you support us in return for giving you an audience. Your session will be marked on the schedule as a sponsored session.

Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more

Preethi Raj

@preethi_raj Proposing

Applying Design Thinking to Mobile Game Development

Submitted Nov 15, 2014

Games are among the most downloaded apps across app stores. Mobile games continue to grow in popularity among all age groups. Mobile game developers constantly face the challenge of creating new game concepts that appeal to users and will result in downloads and revenues. In a market where me-too games have little chance to succeed, developers are under constant pressure to create a new concepts and experiences. Design thinking helps address this developer challenge by putting the focus back on the user and letting the user feedback guide your game design and development.

Outline

Are you a game developer? Are you looking for ways to create compelling games that appeal to your users and deliver amazing experiences. Join us for an interactive and hands-on workshop to learn about the design thinking principles and how you can apply the same to mobile gaming – the iterative process of understanding consumer needs / interests and building games that capture their attention. Also discover the art of developing your game natively on Android to improve the performance of your app while delivering consumers a no compromise experience on any device of their choice. Find out about Intel tools that can help you test and optimize your game and ensure quick time to market.

Speaker bio

Suprabha Mysore:
Suprabha is a Senior Program Manager, Intel Technologies India Pvt. Ltd. Suprabha has over 17 years of experience in embedded & system software. Most of her experience are in the mobility and networking technology. From last 2+ years of her work at Intel, she has been part of the APAC & Japan (APJ) Developer Relationship Division. Currently working as Senior Program Manager, she is responsible for managing Independent Software Vendors (ISV) in APJ and influence the Software Vendors to bring their apps into the fold of Intel Architecture.
suprabha.mysore@intel.com / +919880299631

Dipesh Khona:
Dipesh is a Business Graduate from Mumbai University with a 15+ years of experience in the IT Industry in areas of Recruitment, Tech Training, Academic Influence, Marketing and Business Operations. Dipesh is currently leading the Startups Program, Intel Developer Zone RealSense marketing & Business Operations for Intel Software. He is also a Stanford Certified Design Thinking Expert.
dipesh.s.khona@intel.com / +919880302443

Sukruth H V:
Sukruth H V is working as a Technical consultant Engineer at Intel® Software and Solutions group. He is associated with Intel® Developer Product Division from past 3 years. He has completed his Bachelor’s degree in Computer science from VTU. He is involved in helping customers to Optimize and improve the performance of their applications using Intel® Software Tools and he is also involved in supporting embedded and mobile application developers using Intel® System Studio Tools.
sukruth.h.v@intel.com/ +917795367875

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Hosted by

droidconIN is an annual conference on Android, part of the worldwide series of events. more